Search results for author:"Chun-Hui Yang"
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Computer Assisted Language Learning Vol. 23, No. 5 (December 2010) pp. 395–412
This article describes the development and evaluation of a computer-assisted language learning approach which integrates a finite state dialogue engine with an animated pedagogical agent. The design of the request game is theoretically motivated by...
Computers & Education Vol. 59, No. 2 (September 2012) pp. 628–637
This study examined the impact of collaborative filtering (the so-called recommender) on college students’ use of an online forum for English learning. The forum was created with an open-source software, Drupal, and its extended recommender module....
Interactive Learning Environments Vol. 24, No. 4 (2016) pp. 784–798
This study examined the impact of e-book interactivity design on the learning of Chinese characters by fourth graders (10-year-old children). This study was guided by two main questions: (1) Are there any differences in achievements (Chinese...
A Time Sequence-Oriented Concept Map Approach to Developing Educational Computer Games for History Courses
Interactive Learning Environments Vol. 23, No. 2 (2015) pp. 212–229
Concept maps have been recognized as an effective tool for students to organize their knowledge; however, in history courses, it is important for students to learn and organize historical events according to the time of their occurrence. Therefore,...
Effects of a Progressive Prompting-Based Educational Game on Second Graders' Mathematics Learning Performance and Behavioral Patterns
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 322–334
Game-based learning (GBL) has been proven to be an attractive learning model by many studies; however, scholars have pointed out that the effectiveness of game-based learning could be limited if proper learning strategies are not incorporated....
Comparison of Animation and Static-Picture Based Instruction: Effects on Performance and Cognitive Load for Learning Genetics
Journal of Educational Technology & Society Vol. 21, No. 4 (2018) pp. 1–11
This study aimed to examine the relative effectiveness of using an animation versus static pictures in terms of supporting the learning of genetics. To provide a methodologically sound comparison, the two sessions were constructed to be equivalent...
Computers & Education Vol. 126, No. 1 (November 2018) pp. 89–104
The continuing attention to the educational value of digital games highlights the need for more focused literature reviews in order to identify critical gaps and opportunities in domain-specific areas. The current study thus set out to provide a...
International Journal of Distance Education Technologies Vol. 7, No. 1 (2009) pp. 23–43
The growing popularity of computer and network technologies has attracted researchers to investigate the strategies and the effects of information technology applied instructions. Previous research has not only demonstrated the benefits of applying...
International Journal of Distance Education Technologies Vol. 15, No. 1 (January 2017) pp. 1–14
Peer-assessment and video comment-sharing are effective learning strategies for students to receive feedback on their learning. Researchers have emphasized the need for well-designed peer involvement in order to improve students' abilities in the...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 6039–6043
This study aims to understand the needs of the adult for mobile learninig in terms of content, functions, services etc. Furthermore, the mobile learning system model is draw from this study. Several methods are used to collect data for this study...