Search results for author:"Chrisna Botha Ravyse"
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EdMedia: World Conference on Educational Media and Technology 2016 (Jun 28, 2016) pp. 1512–1520
Designing games for health education should heed the needs of game fidelity. The study aimed to evaluate a prototype game developed for dietetic students to ensure that the elements of fidelity contributed best to learning. Students played the...
Students’ Learning Experiences of a Serious Food Service Management Game through the Lens of Eyetracking and Electroencephalography
EdMedia + Innovate Learning 2016 (Jun 28, 2016) pp. 365–374
The use of serious games in higher education provides complementary ways of delivering content to learner-centred technology-enhanced environments. This study evaluates the learning experiences of foodservice management students of the The ExMan...
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 28–37
Engaging users to playtest serious games during game design uncovers the value of design elements that contribute towards learning and fun during gameplay. During a first wire-frame test of the functionality of the ExMan serious game, students’...