Search results for author:"Chiu-Ping Chen"
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Computers & Education Vol. 57, No. 2 (September 2011) pp. 1544–1556
Collaborative storytelling activities in social media environments are generally developed in a linear way in which all participants collaborate on a shared story as it is passed from one to another in a relay form. Difficulties with this linear...
Student Evaluation of Teaching Effectiveness of a Nationwide Innovative Education Program on Image Display Technology
IEEE Transactions on Education Vol. 55, No. 3 (August 2012) pp. 365–369
The study presented here explored a student evaluation of the teaching effectiveness of a nationwide innovative education program on image display technology in Taiwan. Using survey data collected through an online questionnaire system, covering 165 ...
Journal of Information Technology Education: Innovations in Practice Vol. 16 (Jan 09, 2017) pp. 91–106
Aim/Purpose: The present study investigated and compared students\u2019 attention in terms of time-on-task and number of distractors between using a touchscreen and a pen tablet in mathematical problem-solving activities with virtual manipulatives....
Game-Based Auxiliary Training System for improving visual perceptual dysfunction in children with developmental disabilities: A proposed design and evaluation
Yee-Pay Wuang; Yu-Hsien Chiu; Yenming J. Chen; Chiu-Ping Chen; Chih-Chung Wang; Chien-Ling Huang; Tang-Meng Wu; Wen-Hsien Ho
Computers & Education Vol. 124, No. 1 (September 2018) pp. 27–36
The main purpose of this study was to develop and evaluate a Game-Based Auxiliary Training System (GBATS) in special education for improving visual perceptual dysfunction in children with developmental disabilities. The GBATS application program was ...