Search results for author:"Chih Cheng Lin"
Total records matched: 24 Search took: 0.184 secs
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Learning English with Electronic Textbooks on Tablet PCs
Chih-cheng Lin
Interactive Learning Environments Vol. 25, No. 8 (2017) pp. 1035–1047
Previous studies on electronic textbooks were all survey studies of college students in the U.S.A. Their main findings revealed that using electronic textbooks and using print textbooks showed no statistical differences in learning achievements. As...
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Learning English reading in a mobile-assisted extensive reading program
Chih-cheng Lin
Computers & Education Vol. 78, No. 1 (September 2014) pp. 48–59
Previous studies on Extensive Reading Programs (ERPs) have reached positive conclusions, namely, that an ERP for language learners is effective in improving their linguistic abilities related to reading and promoting their motivation and attitudes...
Language: English
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Implementing a self-regulated WebQuest learning system for Chinese elementary schools
Hsien-Sheng Hsiao; Chung-Chieh Tsai; Chien-Yu Lin; Chih-Cheng Lin; Chih-Cheng Lin
Australasian Journal of Educational Technology Vol. 28, No. 2 (Jan 01, 2012)
The rapid growth of Internet has resulted in the rise of WebQuest learning recently. Teachers encourage students to participate in the searching for knowledge on different topics. When using WebQuest, students' self-regulation is often the key to...
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Videos and Animations for Vocabulary Learning: A Study on Difficult Words
Chih-cheng Lin; Yi-fang Tseng
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 4 (October 2012) pp. 346–355
Studies on using still images and dynamic videos in multimedia annotations produced inconclusive results. A further examination, however, showed that the principle of using videos to explain complex concepts was not observed in the previous studies. ...
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Suggestions for content selection and presentation in high school computer textbooks
Janet Mei-Chuen Lin; Cheng-Chih Wu
Computers & Education Vol. 48, No. 3 (April 2007) pp. 508–521
Based on the findings from reviewing 32 textbooks in the past four years for Taiwan’s Ministry of Education, we have identified common problems in the reviewed textbooks and analyzed their inadequacies. Typical problems include the Wintel bias, too...
Language: English
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A Content Analysis of Programming Examples in High School Computer Textbooks in Taiwan
Janet Mei-Chuen Lin; Kai-Yin Lin; Cheng-Chih Wu
Journal of Computers in Mathematics and Science Teaching Vol. 18, No. 3 (1999) pp. 225–244
In this study we examined 16 high school computer textbooks used in Taiwan with an attempt to analyze the nature and the presentation styles of programming examples in them. The presentation styles were differentiated based on the presence or...
Topics: Programming
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Reconstruction of three-dimensional breast-tumor model using multispectral gradient vector flow snake method
Sheng-Chih Yang; Cheng-Yi Yu; Cheng-Jian Lin; Hsueh-Yi Lin; Chi-Yuan Lin
Journal of Applied Research and Technology Vol. 13, No. 2 (April 2015) pp. 279–290
In this study, we have proposed a three-dimensional (3D) model reconstruction system for breast tumors. The proposed system can establish an accurate 3D model of tumors, which will serve as a diagnostic reference for physicians and also address the...
Language: English
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Supporting Interaction among Participants of Online Learning Using the Knowledge Sharing Concept
Chih-Yang Chao; Shiow-Lin Hwu; Chi-Cheng Chang
Turkish Online Journal of Educational Technology - TOJET Vol. 10, No. 4 (October 2011) pp. 311–319
In education business, proper interaction is a crucial factor for learning effectiveness. However, it is difficult to successfully guide the participants to achieve the appropriate interaction in an online learning environment. That is, the...
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The Use of Wiki in Teaching Programming: Effects Upon Achievement, Attitudes, and Collaborative Programming Behaviors
Yu-Tzu Lin; Cheng-Chih Wu; Chiung-Fang Chiu
International Journal of Distance Education Technologies Vol. 16, No. 3 (July 2018) pp. 18–45
This article explores the feasibility of employing cooperative program editing tools in teaching programming. A quasi-experimental study was conducted, in which the experimental group co-edited the programs with peers using the wiki. The control...
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Using SimCPU in Cooperative Learning Laboratories
Janet Mei-Chuen Lin; Cheng-Chih Wu; Hsi-Jen Liu
Journal of Educational Computing Research Vol. 20, No. 3 (1999) pp. 259–77
Reports research findings of an experimental design in which cooperative-learning strategies were applied to closed-lab instruction of computing concepts. SimCPU, a software package specially designed for closed-lab usage was used by 171 high school ...
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EFL learners’ use of online reading strategies and comprehension of texts: An exploratory study
Hsin-chou Huang; Chiou-lan Chern; Chih-cheng Lin
Computers & Education Vol. 52, No. 1 (January 2009) pp. 13–26
This study investigated EFL learners’ online reading strategies and the effects of strategy use on comprehension. To fulfill the purposes of this study, a Web-based reading program, English Reading Online, was created. Thirty applied English majors, ...
Language: English
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A Collaborative Effort in Building the National Educational Resource Center
Cheng-Chih Wu; Janet Mei-Chuen Lin; Greg C. Lee
Society for Information Technology & Teacher Education International Conference 1999 (1999) pp. 70–73
The National Educational Resource Center (NERC) has been established since February 1998 in a multi-million U.S. dollar national project to promote usage of computing and telecommunication technologies in the K-12 schools across all subject areas....
Topics: Educational Technology
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EFL Students' Perceptions of Learning Vocabulary in a Computer-Supported Collaborative Environment
Chih-Cheng Lin; Hsin-Jung Chan; Hsien-Sheng Hsiao
Turkish Online Journal of Educational Technology - TOJET Vol. 10, No. 2 (April 2011) pp. 91–99
The present study was intended to explore EFL students' perceptions of learning vocabulary collaboratively with computers. We recruited 91 eighth-graders from three intact classes in a junior high school in Taiwan, assigning one class to learning...
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Implementing a Self-Regulated "WebQuest" Learning System for Chinese Elementary Schools
Hsien-Sheng Hsiao; Chung-Chieh Tsai; Chien-Yu Lin; Chih-Cheng Lin
Australasian Journal of Educational Technology Vol. 28, No. 2 (2012) pp. 315–340
The rapid growth of Internet has resulted in the rise of WebQuest learning recently. Teachers encourage students to participate in the searching for knowledge on different topics. When using WebQuest, students' self-regulation is often the key to...
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Learning English Vocabulary Collaboratively in a Technology-Supported Classroom
Chih-Cheng Lin; Hsien-Sheng Hsiao; Sheng-ping Tseng; Hsin-jung Chan
Turkish Online Journal of Educational Technology Vol. 13, No. 1 (January 2014) pp. 162–173
This study was intended to investigate whether computer-assisted collaborative learning is comparable with computer-free and individual learning; in particular, it examined each of their effects on learning English vocabulary, followed by an...
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The Influence of Collaborative Learning Games within Different Devices on Student's Learning Performance and Behaviours
Hsien-Sheng Hsiao; Cheng-Sian Chang; Chien-Yu Lin; Chih-Chun Chang; Jyun-Chen Chen
Australasian Journal of Educational Technology Vol. 30, No. 6 (2014) pp. 652–669
This study demonstrates the effectiveness of using multi-touch tabletop collaborative game (MTCG) as a collaborative learning platform, in which multiple students can play games using a digital surface. The learning performance of participants is...
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Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learning
Meng‐Tzu Cheng; Yu‐Wen Lin; Hsiao‐Ching She; Po‐Chih Kuo
British Journal of Educational Technology Vol. 48, No. 2 (March 2017) pp. 246–263
Many studies have shown the positive impact of serious gaming on learning outcomes, but few have explored the relationships between game immersion and science learning. Accordingly, this study was conducted to investigate the effectiveness of...
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Closed laboratories using SimLIST and SimRECUR
Cheng-chih Wu; Janet Mei-chuen Lin; Ian Yat-wei Hsu
Computers & Education Vol. 28, No. 1 (1997) pp. 55–64
In this paper we present two software packages, SimLIST and SimRECUR, that are designed for use in the closed-lab settings. SimLIST is for teaching concepts about the linked-list data structure, and SimRECUR for recursion. Both SimLIST and SimRECUR...
Language: English
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Effect of 3D Printing in Living Technology Course on Technological Creativity
Tsan-Chieh Huang; Yu-Tzu Lin; Cheng-Chih Wu; Yu-Ying Huang
EdMedia: World Conference on Educational Media and Technology 2016 (Jun 28, 2016) pp. 1314–1319
This research intends to study the design and development of 3D-printing-based instructional methodology for the living technology course, and its effectiveness on students’ technological creativity. The instructional method was designed based on...
Topics: SIG: Emerging Technologies for Learning and Teaching
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The influence of collaborative learning games within different devices on student’s learning performance and behaviours
Hsien-Sheng Hsiao; Cheng-Sian Chang; Chien-Yu Lin; Chih-Chun Chang; Jyun-Chen Chen
Australasian Journal of Educational Technology Vol. 30, No. 6 (Dec 17, 2014)
This study demonstrates the effectiveness of using multi-touch tabletop collaborative game (MTCG) as a collaborative learning platform, in which multiple students can play games using a digital surface. The learning performance of participants is...
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A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: An Analysis of Sequential Behavioral Patterns and Brainwave Data
Jerry Chih-Yuan Sun; Gwo-Jen Hwang; Yu-Yan Lin; Shih-Jou Yu; Liu-Cheng Pan; Ariel Yu-Zhen Chen
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 177–191
This study explores the effects of integrated concept maps and classroom polling systems on students' learning performance, attentional behavior, and brainwaves associated with attention. Twenty-nine students from an Educational Research Methodology ...
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Is Group Polling Better? An Investigation of the Effect of Individual and Group Polling Strategies on Students' Academic Performance, Anxiety, and Attention
Jerry Chih-Yuan Sun; Ariel Yu-Zhen Chen; Katherine Pin-Chen Yeh; Yu-Ting Cheng; Yu-Yan Lin
Journal of Educational Technology & Society Vol. 21, No. 1 (2018) pp. 12–24
The purpose of this study was to investigate the effect of polling technologies (clickers or tablets) integrated with strategies (individual or group) on students' academic performance, anxiety, and attention. The participants were 34 students...
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Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum
Jon-Chao Hong; Ming-Yueh Hwang; Yu-Ju Chen; Pei-Hsin Lin; Yao-Tien Huang; Hao-Yueh Cheng; Chih-Chin Lee
Computers & Education Vol. 66, No. 1 (August 2013) pp. 74–82
Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of “learning for playing” ...
Language: English
Topics: Museums
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Corpora Processing and Computational Scaffolding for a Web-Based English Learning Environment: The CANDLE Project
Hsien-Chin Liou; Jason S Chang; Hao-Jan Chen; Chih-Cheng Lin; Meei-Ling Liaw; Zhao-Ming Gao; Jyh-Shing Roger Jang; Yuli Yeh; Thomas C. Chuang; Geeng-Neng You
CALICO Journal Vol. 24, No. 1 (September 2006) pp. 77–95
This paper describes the development of an innovative web-based environment for English language learning with advanced data-driven and statistical approaches. The project uses various corpora, including a Chinese-English parallel corpus ("Sinorama")...