Search results for author:"C. Aaron Price"
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Journal of Science Education and Technology Vol. 23, No. 6 (December 2014) pp. 721–734
Stereoscopic technology (3D) is rapidly becoming ubiquitous across research, entertainment and informal educational settings. Children of today may grow up never knowing a time when movies, television and video games were not available...
Journal of Astronomy & Earth Sciences Education Vol. 2, No. 1 (2015) pp. 17–26
Stereoscopy's potential as a tool for science education has been largely eclipsed by its popularity as an entertainment platform and marketing gimmick. Dozens of empirical papers have been published in the last decade about the impact of stereoscopy ...
C. Aaron Price; Katherine Gean; Claire G. Christensen; Elham Beheshti; Bryn Pernot; Gloria Segovia; Halcyon Person; Steven Beasley; Patricia Ward
Journal of Science Education and Technology Vol. 25, No. 1 (2016) pp. 111–126
Casual games are everywhere. People play them throughout life to pass the time, to engage in social interactions, and to learn. However, their simplicity and use in distraction-heavy environments can attenuate their potential for learning. This...