Search results for author:"Burke Johnson"
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Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 599–604
We conducted a single instrumental case study to understand the digital gaming usage of the dominant culture of English language learners (ELLs) at a university English language program. The purpose was to obtain qualitative and quantitative data on ...
Community & Junior College Libraries Vol. 10, No. 3 (2001) pp. 17–37
Describes the basic elements of instructional design: (1) assessing needs; (2) defining goals; (3) selecting formats and materials; (4) devising test and evaluation procedures; (5) constructing and teaching a prototype; (6) analyzing and evaluating...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 1164–1170
Abstract: Graduate students took a forty-minute technology-based instructional module on statistics with a built-in solicited guidance mechanism. Participants were randomly assigned to programs that used one of four types of advisement: on-screen...
A MMORPG with Language Learning Strategic Activities to Improve English Grammar, Listening, Reading, and Vocabulary
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 451–463
Rankin, Gold, and Gooch (2006) found sufficient support for adult English language learners (ELLs) within the EverQuest® II (EQII) videogame to improve participants’ vocabulary by 40% on their pretest-posttest mean gain score after one month of...