Search results for author:"Benazir Quadir"
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Effects of Prior Knowledge on Learning Performance and Anxiety in an English Learning Online Role-Playing Game
Journal of Educational Technology & Society Vol. 21, No. 3 (2018) pp. 174–185
The great value of applying digital games in language learning has been highlighted. However, there has been a lack of attention paid to the effects of prior knowledge in a contextual game-based language learning environment. To this end, this study ...
Individual Differences in an English Learning Achievement System: Gaming Flow Experience, Gender Differences and Learning Motivation
Technology, Pedagogy and Education Vol. 27, No. 3 (2018) pp. 351–366
Despite the growing interest in digital game-based learning (DGBL), there has been a lack of attention paid to the effects of individual differences, such as gaming flow experience and gender differences, in a reward-based achievement system. To...
Internet and Higher Education Vol. 30, No. 1 (July 2016) pp. 11–20
This study investigated how learners' perceived online presence contributed to their learning performance while participating in a blog-based university course. Although the literature evidently highlights that there is a necessity for online...
Integrating book, digital content and robot for enhancing elementary school students' learning of English
Australasian Journal of Educational Technology Vol. 27, No. 3 (Jan 01, 2011)
Early school years are an important period to lay out the foundation for learning a second language. In addition to mastering the basic language skills and keeping the learning process fun, promoting a lifelong learning habit should also be...