Search results for author:"Asimenia Gioftsidou"
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The impact of Nintendo Wii to physical education students' balance compared to the traditional approaches
Computers & Education Vol. 59, No. 2 (September 2012) pp. 196–205
The purpose of this study was to determine whether there is a difference between an exergame-based and a traditional balance training program, in undergraduate Physical Education students. Thirty two third-year undergraduate students at the...
Computers & Education Vol. 75, No. 1 (June 2014) pp. 149–161
The purpose of this study was to use the Eccles' expectancy-value model of choice as a framework to examine university students' expectancy beliefs and task values in exergaming systems compared to those in physical education activities. Two hundred ...