Search results for author:"Aad Slootmaker"
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Collaboration Scripts for Mastership Skills: Online Game about Classroom Dilemmas in Teacher Education
Interactive Learning Environments Vol. 23, No. 6 (2015) pp. 670–682
Serious games are seen to hold potential to facilitate workplace learning in a more dynamic and flexible way. This article describes an empirical study into the feasibility of an online collaboration game that facilitates teachers-in-training to...
Simulation & Gaming Vol. 43, No. 6 (December 2012) pp. 825–852
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and...
Rob J. Nadolski; Hans G. K. Hummel; Henk J. van den Brink; Ruud E. Hoefakker; Aad Slootmaker; Hub J. Kurvers; Jeroen Storm
Simulation & Gaming Vol. 39, No. 3 (2008) pp. 338–352
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure...
Maurice De Volder; Aad Slootmaker; Hub Kurvers; Marjo Rutjens; John van der Baaren; Marlies Bitter; Rutger Kappe; Henk Roossink; Jan de Goeijen; Hans Reitzema
Educause Quarterly Vol. 30, No. 3 (2007) pp. 63–66
This article describes Espace (Electronic System for Peer Assessment and Coaching Efficiency), a student peer-feedback tool that enhances the educational quality of assignments without overburdening faculty or adding administrative costs. Developed...